![]() There isn't any point in farming high point active players because it will just be a waste of your troops and it will stunt your growth. What you have to do at this point is to weed out all the inactive and low pointed players in your 7x7(and eventually your 15x15 and then even further), and these people will be your farms. If a person is inactive, then considering it is only 3 days into the world, it is quite obvious that they won't have troops and have an abundance of resources. This map will show you when the person last had a point increase and is useful to show if a person is inactive or not. Enter the co-ordinates of your village into the top, and then, while looking at the villages and the ones around it, and look at their activity. Go to and go to the section that corresponds to your world. Okay, so once protection finishes, you can start farming everyone around you for resources, but you can’t just dive in attacking everything, you’ll just lose troops that way. The two most efficient farmers are the spearmen and the Light Cavalry. Some people even have Light Cavalry before it ends, which are by far the best unit for farming with. What I normally aim for is to have a stable before the beginners protection end. Note, that if you accompany some swordsmen with your spear, then they won't die, but you will be hampered by the slow speed of the swordsmen. Be aware that if you attack a village with no wall with 6 or below spearment, then they will all die, and at least 1 will die until you can send 33 at once. There isn't a set limit to what troops you should have by the end of the protection, but you have to make sure you have enough troops to be safe, and enough so that you can farm effectively. It will mean you can farm, and it will also protect you from the surrounding people once you are able to be attacked. Think about it, when your resource mines get a little higher, it won't take long for your warehouse to be completely filled.Ī couple of days before the beginner's protection ends, you will need to go for the the barracks and produce a few spearmen. So of course, while upgrading your resource mines, you should upgrade your warehouse a little as well. We all need sleep, and at least a few of us have a life. Unless you have a coplayer playing your account with you, you won't be able to keep your warehouse from being filled. You want to be prepared for when the beginners protection ends, but you shouldn't waste your resources which are pretty vital at this point. For example, if you have several barbs in your 7x7, then you may want to start making some spearmen early, but if you have 0, then there is no need for troop that early on. You need to think about your current situation before you decide on what you build. During beginners protection, there isn't much point to you making too many troops, because you aren't going to use them yet. The moment that you step foot in a world, be it your first time or the tenth, you have to start building up your resource places. If I give you all the information, then you won't be able to learn properly. Note: I'm not going to walk you through this step by step, there are some things which you need to find out by yourself. If you can't be bothered to send all your troops out to farm, then you're not going to do very well, or if you can't get on for most of the day, your buildings are going to be left doing nothing, which just stunts your growth. Plain ol' growth depends on activity as well. I won because I have no life and was far more active then they were.īut it's not only with fighting where activity will help you. For example, I remember in world 3, I was surrounded by a tribe called NG, it was my first world, and I certainly wasn't skilled at this point, so you would like to think I would have lost, but I didn't. The more active player can send attacks at obscure times to throw his opponent off, dodge or snipe more attacks than the inactive player etc. When you actually get down to a real battle, this is something that shows itself. So before you even look through this guide, make sure you can do this. A low skilled active player can overcome a high skilled inactive player. The key thing in tribal wars isn't necessary skill, although you need it, the key thing is activity. If you have read any guides whatsoever, you will have probably heard this over and over again. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |